The descendants of evil cultists who lay with Gorgon long ago, Beysib are capable of showing up in any human civilization. Most are orphaned at best, and killed at worst, usually along with their mother. A whole civilization of Beysib lived in the Badlands until recently, and many of their number fought with the Horde in the War of the 8. As such, they are not looked upon with kindness in the eyes of many. Despite their appearance, Beysib are as wide and diverse as any human, and there are those among their number and humanity that considers the Beysib to be human; indeed, Beysibs who couple with humans have an equal chance of having human children as they do having Beysib children.
Play a Beysib if you want . . .
✦ to be a member of a race rejected by conventional society.
✦ to play a person with a thick, snakelike hide and poisonous fangs.
✦ to be able to excel at any class you choose.
Average Height: 5´ 6˝–6´ 2˝
Average Weight: 135–220 lb.
Ability Scores: +1 to any one stat score and Step back and Split any one attribute of their choice. Beysib are incredibly adaptable.
Languages: Common, Parseltongue, choice of one more
Bonus Languages: Any racial language
Skill Proficiencies: Select any two skills.
Enhanced Senses, Mind Control, Enhanced Durability
Fangs of the Gorgon: Beysib have a nasty bite that can inflict a poison condition. When inflicting a poison condition using their bite, add a D6 and step-up the effect die. Additionally, Beysib are capable of speaking with snakes as though they were sentient. They step up the effect dice when inflicting social complications or stress with snakes or snake-like beings, including other Beysib.
Unnatural Resistance: Spend 1 PP to ignore stress or complications inflicted by poison, fear, or mind control.
Children of Medusa: Step up complications and physical stress from cold to gain 1 PP. Additionally, Beysib are subject to effects that target humans, snakes, and abominations.